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Ships

As of now, there are two meticulously crafted spacecraft designed specifically for the intricate tasks of prospecting and mining in the vast expanse of Star Citizen.

RoleManufacturerNameCrewCargo (SCU)SizeBuy LocationPrice (aUEC)
Prospecting and MiningArgoMole2 – 496MediumNew Deal5 130 500
Prospecting and MiningMISCProspector132SmallNew Deal2 061 000

Mining module

A mining module is a sub-item of mining laser which can be used to alter its behavior. Depending on the module, they may be passive (conferring permanent changes to the laser), or they may be active (with a limited number of uses).

Greycat Industrial

UsesDurationMining laser powerExtraction laser powerResistanceShatter damageInert materialsOptimal charge windowOptimal charge rate
FLTR-L Module090 %-23 %
FLTR-XL Module095 %-24 %
XTR Module085 %-5 %15 %
XTR-L Module090 %-5.7 %22 %
XTR-XL Module095 %-6 %25 %
FLTR Module085 %-20 %
Lifeline Module315 s
Torpid Module560 s40 %60 %
Rime Module1020 s85 %-25 %-10 %

Musashi Industrial and Starflight Concern

UsesDurationMining laser powerExtraction laser powerResistanceShatter damageInert materialsOptimal charge windowOptimal charge rate
Brandt Module560 s135 %15 %-30 %
Optimum Module560 s85 %

Shubin Interstellar

UsesDurationMining laser powerExtraction laser powerResistanceShatter damageInert materialsOptimal charge windowOptimal charge rate
Rieger Module0115 %-10 %
Rieger-C2 Module0120 %-3 %
Rieger-C3 Module0125 %-1 %
Vaux Module0125 %-20 %
Vaux-C2 Module0120 %-15 %
Vaux-C3 Module0125 %-5 %
Forel Module660 s150 %15 %

Thermyte Concern

UsesDurationMining laser powerExtraction laser powerResistanceShatter damageInert materialsOptimal charge windowOptimal charge rate
Focus Module085 %30 %
Focus II Module090 %37 %
Focus III Module095 %40 %
Torrent Module0-10 %30 %
Torrent II Module0-3 %35 %
Torrent III Module0-1 %40 %
Stampede Module630 s135 %
Surge Module715 s150 %

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Maximize Your Profits in Star Citizen

After breaking down a spacecraft and acquiring valuable resources, you hold the power to either upgrade your gear or turn a profit by selling them. However, navigating the vast universe of Star Citizen makes this process more complex, as specific materials can only be traded in certain locations.

Thankfully, this website simplifies this endeavor. All you need to do is select the material you wish to trade, specify the quantity, and click submit. Instantly, you’ll receive information on buyers offering the highest prices for your resources. Keep in mind that stolen resources may limit your options, so be sure to mark the “stolen cargo” box when necessary.

For instance, Trade and Development Division (TDD) is a reliable hub for selling various materials. You can find TDD branches in diverse locations like Stanton/Microtech/New Babbage, Stanton/Crusader/Orison, and more.

If you’re dealing with general materials, Admin is your go-to. Look for Admin locations at Stanton/ArcCorp/Baijini Point or Stanton/Microtech/Port Tressler, among others.

When it comes to offloading stolen goods discreetly, No Question Asked is your best bet. Explore locations such as Stanton/CRU L4/CRU-L4 Shallow Fields Station or Stanton/CRU L5/CRU-L5 Shallow Fields Station for lucrative deals without the prying eyes.

Empower your Star Citizen journey with our intuitive trading platform. Your profits await—explore the universe and trade wisely!

Scan Signal Profiles

Mastering Radar Scans in Star Citizen

Navigate the vast expanse of Star Citizen with precision by understanding Rader scans, essential for detecting both asteroids and salvageable entities like derelicts or bulk panels. Analyzing the signal profile empowers you to effortlessly distinguish between asteroids and potential salvage, while also identifying the specific type of derelict vehicle associated with a signal.

When it comes to asteroids, expect a consistent Radar Signal (RS) of 1700 per asteroid. On the other hand, reclaimer-sized panels yield an RS of 2000 per section. For larger salvage prospects like C2 and 890j Derelict Vehicles, their presence is automatically detected at distances well beyond the typical scanning range, streamlining the identification process.

Equip yourself with the knowledge of Rader scans to make informed decisions in the vast reaches of Star Citizen. Whether you’re navigating through asteroids or salvaging valuable derelicts, understanding the nuances of signal profiles is key to maximizing your exploration and ensuring a prosperous journey through the stars.

SignalAstroidsPanelsRedeemerInfernoTitanC2890
IR1070045003100AutoDetectAutoDetect
CS830048001800AutoDetectAutoDetect
RSN*1700N*2000200018501700AutoDetectAutoDetect

Note: I need to check if this is right…

Definitions

ShortLong
RMCRecycled Material Composite
TDDTrade & Development Division
CBDCentral Business District

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Ships

RoleManufacturerNameCrewCargo (SCU)SizeBuy LocationPrice (aUEC)
Heavy SalvageAegisReclaimer4 – 5300CapitalNew Deal15 126 400
Light SalvageDrakeVulture112SmallNew Deal1 264 000
RecoveryArgoSRV110Small

Scraper modules

NameStandard onBase price (aUEC)SpeedEfficiencyRadius
Abrade Scraper ModuleVulture1,2500.150.93.5 m
Cinch Scraper ModuleVulture7500.611.5 m
Trawler Scraper ModuleReclaimer1,6500.050.76 m

(RMC) Sell Location

SystemPlanetCityLocation
Stanton➡️Hurston➡️Lorville➡️Lorville CBD
Stanton➡️ArcCorp➡️Area18➡️Area 18 TDD
Stanton➡️Crusader➡️Orison➡️Orison TDD
Stanton➡️microTech➡️New Babbage➡️New Babbage TDD